Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. I can see how my suggetion may seem to complicate things, but it doesnt really. i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. Viral is the result of combining Toxin and Cold. Combining two elemental mods will create a combined element. Reloads are faster while sprinting, even more so in Gauss hands. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Now. These are the most common damage types. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity. Only use this on a status primer. Puncture: Puncture Damage is one of the three physical damage types. Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. 2. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. https://www.warframe.com/droptables at that point you might aswell got for a Heat nukor if what you want is damage. It's a design problem when Bleed tics deal more damage than Puncture damage. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. If you had to choose one stat, which would it be? i will make suggestions on elements depending on how this goes. Puncture I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. and if you dont have the elemental mods you need to build optimally. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. 100 Slash will deal 42. Main: Roasted chicken with roasted potatoes and green beans. At low levels, IPS fine. Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. you still need to get down to 33%, and if your damage is able to do that fast enough you wont need that increase, and if not,this will be pretty much useless anyway. As above, you dont generally want to use them. Viral/Bleed remains as the best answer to armor besides Warframe abilities. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? personal preference, I suppose. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. Found the internet! Slash is the best IPS damage type. I think the specific faction damage is applied like Serration but only if the target is of that faction. I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. Max Rank Like my question is are one type of stat more values than other? That's because Corrosive has a +75% against Ferrite. Stacks multiplicatively with other armor reduction effects. Slash: Slash Damage is one of the three physical damage types. The Synoid Helicor deals the most impact damage of the hammer-type weapons. SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. everyone wants OP builds that pretty much trivialize the entire game. It is fantastic against the Corpus but horrible against heavily armored Grineer. Update 11.0 (2013-11-20) Unable to move or attack for 3 seconds. Can be combined with Crash Course to provide a 150% increase to Impact damage. That said, it is beneficial to put a physical damage mod for the damage that it is the highest. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. Impact or Puncture or Slash? 100 Base damage, Bleed ticks for 35 each. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. I'm not too big on fire rate mods, but again, personal preference, Mostly only ever worth it on melee weapons. Single bosses like Eidolons andProfit Taker are a different story, they have pre defined levels and dont scale past that, also they are status immune, so we cant really talk about them. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Edit Preferences This weapon has impressively high base damage and slash damage. Google search "warframe damage" and you will get back http://warframe.wikia.com/wiki/Damage_2.0. Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. User account menu. it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . Edit Preferences If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. Warframe is a popular third-person shooter video game developed and published by Digital Extremes. Sourced from official drop table repository. The only I/P/S damage mod worth equipping is Accelerated Blast. 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. And as of right now it would seem that other procs are better than other. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. It helps if you can get used to one weapon and still get to use it when you need a different type of damage depending on the faction. Tm ptee kaksinkertaisesti IPS stat mods can look something like this. Puncture vs. Impact vs. Max Rank Description If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. Close. The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. However, this is a total guess, I personally have never used them at all. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. Magnetic doesn't have Slash's Bleed tics to compensate, so everyone pans it as the worst damage type that you should never touch outside of Shield Enhancement Sorties. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. bleed is damage you get for free, all DoT is like that, you hit once and if it proc's, you sometimes dont need to hit again, or the enemy is still dying while you reload(that sort of thing). Each can be increased by use of their respective mod cards. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. Very often the armor reduction from Shattering Impact appears to only be able to be applied by the host as the health bar remains yellow for the clients. Snipetron Vandal is a Puncture damage-dealing Sniper rifle with a base critical chance of an incredible 28%. 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. All rights reserved. In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. It is highly effective against Grineer Armor and Corpus Robotics, but suffers against Corpus shields. [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. Yes I know that, but does it matter? The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. Combined Element:+75%, Some ideas for the Bronze IPS mods: that is pure and simple, OVERPOWERED! All trademarks are property of their respective owners in the US and other countries. [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing Explain why my friend said not to get the Cernos bow cause it impact damage. you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Only use Blast on a status primer. For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Puncture tends to be the most popular of the physical damage types since it deals bonus damage against armored targets which tend to become ridiculously tanky compared to unarmored enemies. 2,000 Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. Enemies cannot recharge their shields naturally while Magnetized. Ergonomic design for optimised comfort. So here it is, my suggestion to address IPS. Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. Gas is created by combining Heat and Toxin. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. It's tough to top Viral in the current meta. 5. Vendor Sources - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. General Information Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. Introduced Create an account to follow your favorite communities and start taking part in conversations. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. Or is it similar to where you get more experience killing Grineer then Corpus and Infested? everyone knows that DE may nerf it into the ground like Gas, so why not support something that will actually be good and fairly balanced? Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. WARFRAME Wiki is a FANDOM Games Community. Slash: Slash Damage is one of the three physical damage types. This is what i was intending to mean, i just didnt indicate it with so much detail. Rupture is a mod that increases the Impact damage of Rifles. #Warframe New Impact to Slash Mods Hot or Not?! The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. super heavy Slash weighted), but honestly they're still not very good. Exactly 50% of its IPS damage is Slash, so it will not split bodies. How to leave a lasting impression on the enemy. Toxin is also a solid choice for fighting unarmored Grineer. Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. Icon Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, Learn everything about Warframe's Ash. so, what does everyone think of this idea?, some constructive feedback would be nice. Each of these will have an elemental status tied to them. ok, and from your experience, when does a corrosive build become useless? Learn everything about Warframe's Ash. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. your option 2: secondary stat: people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). It only works on organics due to the weapon's nature. They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types.
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