*Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. Trip using a bonus action to try and shove a creature prone is fair in my opinion. But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? Watch. You are a dangerous opponent while weilding polearms. Oh I just had a great idea. Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! 5 wis (ranger) 5 cha (rogue) 5 feat Total of +20 initiative. Why is this the case? -Damage: 1D4, Roll of 18 or above (Only apply Damage if Damage was intended): Excellent work! Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Its also a holy weapon made specifically to, you guessed it, kill vampires. You also dont have disadvantage on attack rolls in close quarters and passageways that are at least 5 feet on every side. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. Roll vs AC (No Modifiers in off hand Dex Mod in strong hand), Roll of 1: Critical fail -Whip hits player for critical damage and is restrained (Dex Save to break) The difference between the phonemes /p/ and /b/ in Japanese. Too much time using cacti as punching bags has given you a great appreciation for the pain pointy plants can deal, so you've learned to channel your own power in such a way as to create prickly sprouts. Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. You may want to discuss in greater detail that the ASI does not really synergize well with what the player wants to do. Presumably most rogues will fight with a weapon + whip anyhow, dealing their SA damage with a shortsword most of the time. The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible like this guy. The whip is a finesse (Dexterity-based) weapon, while grappling is normally a Strength (Athletics) based attack. The final ability you get is very situational, though could potentially be cool. Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). Id be interested to know your feedback and anything youve done or tried related to weapons in 5th edition please pipe up in the comments section below! Could be an interesting part of a Cavalier's kit. The problem is that its a niche weaponwithout a niche. Can you maintain a grapple you are no longer capable of initiating? Maybe I will go and amend that, after a little more thought. Press question mark to learn the rest of the keyboard shortcuts. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? First of all, it requires you to not be using your whip to restrain a creature. Why won't Bardic cantrips like Vicious Mockery or Thunderclap work with Spell Sniper? It holds a maximum of 3 charges of the paladinsDivine Sense ability. You don't actually state this, but are they not under the Grappled condition because they can choose move closer to you? You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. Going to be joining a game in a couple of days and liked the idea of playing a Halfling that uses a whip. In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. Connect and share knowledge within a single location that is structured and easy to search. You regain your expended superiority dice when you finish a short or long rest. Instead, I opted for it to simply half the targets movement speed for a turn. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Spear Master: Im not sure this is necessary as Polearm Master has been erratad to include the spear. A Gladiator feat that combines trident and net would be really cool! It wasn't the intention. Dec 12, 2018 - Whips in D&D 5e are pretty abysmal. Whip Master: Flavourful and makes the whip a more viable choice. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. You could multiclass into barbarian and have advantage on initiative rolls (at lvl6). A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. If you want a reach weapon you could use a glaive and if you want a one-handed finesse weapon you could use a rapier. Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. But certainly there are some good ideas in the mix, so go read. Eszteban, the Archmage of the Gossamer Robe Order, hides atop his tower in the Gleaming Cloud Citadel, denying his fellow wizards access to the knowledge of the Upper Library with a series of deadly traps and obstacles. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. How about conjuring up some Weapon Mastery Feats to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. Taking a look at the whips mechanics we can clearly see that theres a niche carved out for the whip. However, its actually a bit worse than a dagger since you can throw one 20/60 ft. When using a whip you can make it crack at will. The Polearm Master feat ends up doing the same thing but with a much more common trigger, right? Cunning players can combine this with the Invisibility spell and the Whispers Bard ability Words of Terror to plant disembodied voices in a victim's head. If you have no levels in monk, your ki points will . More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology.. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). If you succeed, you either knock the target prone or pull it 5 feet toward from you. I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. A feat that was used as a prerequisite for another feat or ability cannot be removed unless a rule says it is . ), @NautArch That's correct. You can skip right ahead to the following feats: Or, if you have a couple of minutes spare, you can read about the process that led me there. You regain your expended superiority dice when you finish a short or long rest. A feat makes it a) optional, b) an investment and c) makes a characterbetter at something theyre already doing. When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). Using indicator constraint with two variables. There are so many examples in media of whips being used to restrain or trip an adversary. Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? I may combine this with Halfling Paladin riding a war dog (love the idea of a tiny dude on a dog with a lance). With practice, I will dual wield whips (with Green flame blade) and dancing rapier. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. You will be also able to sort the list as you want. Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. But I thought it would be easier to just give the option to use Acrobatics. Feat: Dual Wielder And proceeding to wield the whip in one hand and in the other a dagger for throwing (I can draw + chuck + draw + chuck in one turn thanks to DW feat), offhand attacks in melee, and proccing spells like Hail of Thorns, Conjure Barrage, and Lightning Arrow. I cannot recommend this HIGHLY enough. The main problem with whips (beyond the low damage die) is that they don't get to benefit from the Polearm Master feat like other reach weapons, which then chains into the Sentinel feat combo. All bullets stacks. I don't love the acrobatics check to shove or pull. Another option might be plus 1 to Dex or Str and the superiority die? Acid Arrow (2nd), Range: 90 feet: 4d4 + 2d4 acid damage (with guaranteed damage even on miss) is great to be able to apply from range and past cover. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. Choose this feat, choose Find Familiar, and select the pet of your choice. I should probably include that. +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. Flail Master: I like the disregard shield bonus once per round mechanic. Got my knowledge enhanced regarding the weapons feat and their creation. Homebrew is fun, and we like to have punishments for poor rolls for balance. Bored of daggers of venom, flame tongues and vicious blades? Benefit: You no longer provoke attacks of opportunity when attacking with a whip. The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. However, it's actually a bit worse than a dagger since you can throw one 20/60 ft. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. Casting Time: 1 action. The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap. Short Blades Master: It makes a dagger specialist a lot more viable. A die is expended when you use it. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. If you enjoyed what you read be sure to check out my ongoing review for all of the official D&D 5e books! The special attack of the Abyssal Whip in Runescape was to drain an enemy players run speed. Ok, yeah I think your version is pretty good and seems more realistic too. Of course if you play max. My first idea was to use this: "Similarly, when your half-orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma. Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) Whip Master's special action is slightly less effective for the following reasons. *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. Each foot you swing costs one foot of movement. Simple Weapons Martial Weapons Ammunition Setting Specific Weapons Dragonlance Source: Dragonlance: Shadow of the Dragon Queen Weapon Properties Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. I wish it worked well with Booming Blade, but natively that only has a reach of 5'. It would be neat to play around with the disarming attack feature in the whip master feat too. Aside from the fact that people want to play the official version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5es simplicity as one of its key draws. Whip Grabbed opponents can still move around, so long as they don't get any farther from you. Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. Those are strength based maneuvers. Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. A succubus is a creature that can deal some damage, but use its demonic powers to infatuate a target to the point of incapacitation. If you take the feat Spell Sniper you can use the melee cantrips with the whip as well. Message PHB: Too situational. After that I am not sure. Prerequisites: Wisdom 13 or Higher. (Skills with Different Abilities variant rule). Axe Master the intention was that the critical range extends by 1 (maybe Ill change the jargon, or put something in the design notes to clarify that!). The great thing about feats is only the people interested in them have to learn them, and the DM doesnt have to remember that the scimitar has the parry property for all their NPCs for example (as with my previous, properties-driven attempt to address this problem). Disarming Attack? As-is theyre just daggers that havereach. Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know.